This is just one example, and it isn't a pressing issue for production, so I'm in no rush. I realise 3DCoat might not even be the best tool for this job, but does anyone have a workflow which might be used to work on this so that it tiles seamlessly, and exports diffuse, normals, displacement, etc. I normally then use Shadermap to generate normal maps of the fine surface details from this diffuse texture. It's about 2 million polys, and I can export it with an 8K texture map. I know I can sculpt my own sculpt and paint my own tiling textures in 3DCoat using the symmetry functions, but I am wondering about assets I have created using photogrammetry.Īs an example, Here's a range of images I have taken:Īnd here's the textured model I have created in 3DZephyr: (Also great software, by the way)
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